Other than the aforementioned changes in lighting color for the smoke, it's difficult to say how much the graphics have improved versus simply being different from the initial release. (Note that with video recording I limited the frame rate to 30 FPS, so disregard the performance shown in that clip.) The games were both run at 1080p maximum quality settings, with Advanced PhysX disabled. I've created a split-screen video showing the original Metro: Last Light on the left and Metro: Last Light Redux on the right. There also appears to be more tessellation in some areas, and at the end (when the "train" gets blown up), you can see in Redux that there's more deformation/destruction of the concrete barrier. The most noteworthy exception is the use of red lights and smoke in place of white lights/smoke in some areas this is particularly apparent in the built-in benchmark. Starting with the former, in most areas you'll be hard pressed to see substantial differences. With that out of the way, let's see what has changed with Metro: Last Light Redux, both in terms of graphics as well as performance. We've encountered instances in the past where drivers tended to target and fix issues with the most commonly benchmarked games, and while things are certainly better these days it's always good to look at empirical data showing how the various companies stack up. In some cases we may see serious performance issues or rendering errors early on, and if/when that happens we may elect to revisit the performance of certain games a month or two after launch to see what has changed. AMD and NVIDIA are the two obvious participants, but with Intel continuing to increase the performance of their Processor Graphics solutions it's also important to see how they fare with new releases. It's worth noting that testing gaming performance at the time of launch may also tell an interesting story about the state of drivers from the various GPU companies. To be clear, we're not replacing our GPU reviews, but we hope to augment our other coverage with increased coverage of the recent gaming releases. But if you're in the market for a new GPU, you probably want to use if for playing games, which means seeing how new games perform on a selection of hardware is useful. Our GPU reviews do a good job of giving a broad overview of the performance from the latest graphics cards on a smaller subset of games, and it's basically impossible to test every new GPU on every game at the time of launch. S omething we've wanted to do more in the past is to provide smaller updates looking at the performance of recent game releases. Of course part of that stems from the use of super-sampling anti-aliasing at the highest quality settings, but even without SSAA Metro: Last Light can be a beast. We've been using Metro: Last Light as one of our gaming performance benchmarks almost since it first came out in May, 2013, and it's still one of the most demanding games around. Fundamentally, that means less for Metro: Last Light than it does for Metro 2033, but there are still some visual changes, and that potentially means performance changes as well. The games have both been remastered using the latest version of 4A Engine, with updates for the latest generation of console hardware among other things. For more details, check out our report on the remastering process.Last month 4A Games released updated versions of the two earlier games in the Metro series, Metro 2033 Redux and Metro: Last Light Redux. ![]() Remastered versions of the individual titles, Metro 2033 Redux and Metro: Last Light Redux, will also be available digitally on that date for $24.99 each. ![]() 26 on PS4, Windows PC and Xbox One for $49.99. Metro Redux, a disc-based bundle of both games, will be released Aug. And the studio expanded parts of both titles by adding new areas to post-apocalyptic Moscow. 4A also made notable tweaks to gameplay, bringing features from Last Light into 2033 and including a variety of difficulty modes for players who want a stiffer challenge. ![]() The studio confirmed earlier this year that Metro Redux will run in 1080p on PS4, and in 900p on Xbox One. The most apparent upgrade is in the frame rate: 4A is targeting 60 frames per second on both PlayStation 4 and Xbox One. This six-minute video, released today by publisher Deep Silver, shows off numerous ways in which the Redux versions improve upon the original games. Metro Redux is the upcoming package containing remastered versions of 4A Games' Metro 2033 and Metro: Last Light.
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